So teleporting was something that we ended up talking about a fair bit while playing and the way it currently is isn’t great, the biggest issue with the way it is now, you’ve basically added an extra unnecessary step onto getting where you need to go, this is because there is only 1 pillar per zone which you can teleport to via mage, and most of the time, the one you want to go to isn’t the one you can teleport to with mage, so most of the time we were teleporting to any random teleport as a mage then all of us using another reagent to teleport to where we really wanted to go, vs the old way of just opening a portal and we all going to the place we want to go.
Please bring back mage teleporting to all pillars, there are only 5 zones so it would be easy to go back to the way it was in old orbus with the area rune followed by the pillar rune this would make life much easier for everyone.
Here is an easy to see way of getting it to work, just using the runes used previously and then 1 slight change for the extra teleport pillar in highsteppe
Example + possible spoilers
Highsteppe
Fellowship Court +
Traders Road +
Rope Bridge +
Hidden Garden +
Rainforest
Nomad’s Hut +
Wagon Graveyard +
Demon’s Cave +
Lamavora
Vulcan’s Point +
Crystal Cave +
Knight’s Fort +
Huthains Basin
Oceans Edge +
Flying High +
Free Fall +
Wastelands
Cut Throat Forest +
Old Growth +
Essence Mine +