We’ve got a new client and server-side patch going out shortly with the following changes:
- Fixed an issue which could cause the Ranger to hit themselves sometimes again.
- Made it so you can properly use your Teleportation Device in safe zones with World PvP enabled.
- Broke up some spawners throughout the world into individual spawns instead of groups.
- Simplified the Power Pool VFX in the Airship Dungeon to help with FPS drops.
- Made it easier to point to focus the health bars of far off enemies.
- Fixed creation grab points on the character select screen being sticky if held onto.
- Fixed the positioning of some lure crafting parts in the Player House.
- Made sure new lure parts are correctly tradable.
- Re-worked how the Scoundrel class card drawing mechanic works to make it more reliable.
- Fixed a bug which could cause transmogged items to show having the wrong colors.
- Added an option in the menu to turn off tutorial pop-up images globally.
- Added a Vibration Strength option to the Player Menu so you can customize the strength of haptic feedback in the game.
- Fixed an issue where Fellowship names were getting cut off by the scrollbar.
- Updated the Highsteppe map page in the Player Journal.
- Fixed the Character Select so that when you hit “save” it will always save an appearance that looks just like the dummy, even when modifying an old character.
- The button when changing an existing character will now change to “Save Changes” instead of “Create Character” to be more clear.
- Healthbars of enemies that you are attacking will now show up on top of everything else.
- Fixed a bug which could sometimes break turning in missions rapidly.
- Gatherer dragons will now ignore Red Truffles to prevent trolling new players.
- If you die in a dungeon before killing a boss, you will still receive the XP, reward caches, and loot drops to which you are entitled.
- Fixed some Critter Capture nodes not properly giving progress on missions.
I’ll update this thread when the patch goes live. Thanks!