Patch 2.91 will be rolling out out client and server here shortly. It has the following changes/fixes:
- Fixed a bug where we were incorrectly showing LOD3 on Player Avatars on PC, which was causing spell effects not to show up (I think this is what was happening in the Battlegrounds).
- Fixed a bug where Enemy Projectiles were showing as the wrong effect.
- Fixed a bug where pooled objects like other players weren’t fully resetting properly leading to issues like seeing the wrong mount on someone.
- Fixed pathing issues in Broken Halls for enemies.
- When the Player grabs their compass, we now log their current X/Z position in-game to their combat log.
- Fixed some random leftover logs and errors.
- Fixed a spawner in the Sewer dungeon that was spawning more monsters than intended.
- Fixed spawners in Broken Halls so trash shouldn’t spawn on the Minotaur boss.
- Fixed public events that involve throwing items like crystals into the portal or fish into the boat not working.
- When you start a dragon race you will now automatically release any held items.
- Updated names of Level 30 potions, and they should now be tradable correctly.
- Trading gold with other players will no longer result in progress toward the Earning Dram salvaging missions.
- Attempted to fix issues with bosses like the Lich King sometimes not fully resetting when the party dies.
- Reincarnated mobs will no longer aggro other nearby enemies when attacked, and also will not contribute toward the count of alive trash mobs that need to be killed in shard dungeons.
- Made some mechanical changes to the Mutated Rat boss in shard dungeon runs to increase difficulty, including faster adds, lever cooldown changes, and the boss now has a Revenge slam with a break bar that happens when a lever rat dies that must be interrupted.
- On the Minotaur boss, the rampage in general is now more lethal, and when enraged the projectile speed and explosion damage has been increased. In Shard Dungeon runs, there have been tweaks to the orb attack and the charge up time for the rage attack.
- On the Gorgon boss, eggs will now spawn 5 seconds before every other Death Glare. In addition, during the Death Glare attack eggs take increased damage. As shard level scales up, mages that hatch have their heal potency increased, and projectiles will now choose a random player to bounce around rather than a random spot in the room.