The “hotspot” for notching the arrow is the same size, yeah.
Honestly the only thing I can think of that’s happening here is either the new bow models are like “thinner” which is just throwing some sort of visual issue at you all messing with it, or in the old system the hand tracking wasn’t as good, and so if you were literally doing it so fast that you were able to like pull back, release, and like move your hand a certain way, where it “snapshotted” your hand at was different than it is now, or something like that.
My concern with changing the drawback distance is that is going to affect aiming as well for Precision shooters.
Just to be clear you are just drawing it back as far as you are “used to” and then firing and then just noticing the damage isn’t as “maxed out” as you think it should be? Whereas in the old game you felt like that distance was resulting in “max damage”? It might be we can just leave the aiming alone but then just make it so that if you haven’t drawn it back as far you aren’t penalized as much damage-wise or something.