Hi everyone, try out the Shaman changes and additions, and let us know what you think!
-
The Shaman Super Ability, Ghost Wolf, has been added to the game. Pressing both Triggers will activate your Super Ability which summons a ghost wolf companion which will fight alongside you for a short time, dealing damage to your enemies.
-
Shaman totems can no longer be picked up after they have been deployed (this didn’t do anything other than cause a graphical error before).
-
Shaman talents have been added to the game:
- Stunning: Your Stun Totem orb effect lasts for less time, but does increased damage.
- Stay Put: Your Stun Totem orb effect duration is doubled.
- Fire Consumes: Your Fireball will apply a DoT effect to enemies effected by Totemic Weakness.
- Blazing Speed: The Shaman’s base speed is increased by an additional 10% at all times.
- Reach: You can grab orbs off of your totems from a small distance away.
- Longevity: Totems last significantly longer before despawning.
- Strikes Twice: When your Lightning orb critically strikes, it instantly respawns on your totem.
- Totemic Call: Once every 10 seconds, you can point to one of your totems and teleport to it. If you teleport at least 4 meters, you will receive a 4 second buff which increases your damage by 8%.
- All In: The first orb generated by a totem is guaranteed to critically strike.
- Totemic Mastery: If you throw an orb and it expires without hitting a target, it instantly respawns on the totem.