Well when 1 hit from the worms takes 1/4 of your HP and you have to flawlessly land every shot, and forfeit the use of your trap since you counter your own trap with poison arrow JUST to kill 1 worm, and if you mess up then they hit you twice and then you have to stand still for 5 minutes to regen and try again… yeah that’s a TON of fun, love it! after spending a half hour killing 5 worms I’m ready to shoot myself because I spent more time waiting between worms than actually fighting them.
But besides that, so then why is there no lv 18 dungeon?
theres 20 levels in orbus, 16-20 is 20% of the game’s leveling process, and if you take into account how much longer it takes to level opposed to early game then its close to 40% of the actual leveling process.
So basically you’ve created content for the first 60% of your leveling process, then the players either are forced to party up or suffer hours of boring solo grinding to complete the final 40% just to experience the main point of the game which is the end game.
I’ve tried other methods, like the wilds and such… but then some asshole just kills me, or I die in 1 shot to some super strong monster… so then I tried farming in areas other than the worms, but same the same encounter happens… if you don’t flawlessly land every shot then you take up to half your HP in damage and have to STAND around for minutes to regenerate… or waste potions… Meanwhile Mages kill shit in 2 affliction casts, warriors block all damage and heal from taunting, and musketeers are… well musketeers they have infinite health because mana isn’t a resource in this game so they can’t run out of abilities to cast (aside from cooldowns)
All I’m saying is the later portions of the game are catered to group play, which is fine for the end game content, it makes total sense to have the lv 20 stuff that way. but not okay for people trying to reach the end game as a solo player, no level 20’s want to waste time helping a lv 18 and if I happen to find anyone between lv 17-20 and ask if they want to do literally ANYTHING that would benefit the 2 of us, they usually have a group they’re already with OR they’re leveling up and ALT class and their whole group of friends is power leveling them and they don’t have room for strangers.
So maybe I’m missing something here? is there a better place to farm at those levels? if not… why? why do you WANT you players to do this tedious grind?
I have a 1000 Dmg bow and again… I find it VERY difficult to kill the lv 20 worms without taking substantial damage, even if I land a charged poison shot, a piercing shot and every shot after timed the best I can… they still reach me and take 25-50% of my HP… so how exactly are rangers the most efficient at ranged burst damage? HAVE YOU EVEN PLAYED YOUR OWN GAME? I have literally seen mages just shit out 3 affliction is 3 seconds and blow a worm up before it even started moving towards them yet it tames me all 3 of my abilities and multiple regular shots to not even kill it before it reaches me. Again lv 18 with a 1000 dmg bow, so is my characters damage broken in comparison to EVERY other ranger? is that what I’m missing? or maybe the 30 other posts from other people complaining about the ranger class weren’t enough to convince the devs the class sucks… I regret picking it as my initial playthrough since it seems to have effectively ruined all fun I saw in the game and when I’m checking this forum and seeing multiple other posts expressing my same thoughts, coming back to the game and realizing that NOTHING has changed to make the class more entertaining… it’s just SAD. And I don’t see much interest in trying the other classes until I reach the end game on one. Cause there’s no way in hell I’m gonna go through that grind again on the chance I don’t enjoy the end game content.