It was mostly just little behind-the-scenes stuff like enabling the PvP Arena, enabling some easter eggs (that we’ll make a post about shortly), and then changing up some of the logging to give us better insight into zone transitions and voice chat errors.
If you want a running list of both the server-side and client-side changes we’ve made throughout the test I’ve been keeping the Patch Notes page up to date as I add things: https://wiki.orbusvr.com/Patch_Notes
EDIT: Oh, also, I made it so that the Crab Boss does not reset as quickly so you can use the whole room to fight it.