Can we get better/more utility for rangers, shamans and scoundrels? When playing in a party without a mage it feels 10x harder without all of its utility it brings.
Utility differences in DPS classes.
Mage has: polymorph, mana shield, decurse, slows/strong slows (frost), dmg boost (10% over average 5% musk and bard give), push back, light creation, fireworks, on demand stun.
Ranger has: 8sec cd stun, 1 min cd ranger trap that stuns but is easily broken/doesn’t work if mob has a DoT effect, charged shot hunters mark increases all dps(5%? could be wrong), darkness arrow?
Shaman: hard to aim frogmorph (10sec totem cd?), strong stuns from stun totem, shield totem (haven’t used so not sure how good).
Scoundrel: on demand stun, slow card? weakness card? (that’s it? correct me if I’m wrong I don’t play the class).
The issue is mage seems to have everything the other classes have but is the best at it so adding more to the other classes or buffing there utilities would help bring everyone to a even playing field without having to always seek at least 1 mage for a smoother shard/raid experience.