1. Thoughts on the environment
a. It looked different, but entirely felt like just a texture hue change to grass more than anything else
b. I feel as though the highsteppe city could have used a bunch more props, jack-o-lanterns, pumpkins, decorations and such. It felt like if you just started playing the game and entered the city, you wouldn’t notice its dressed up for an event. The reason i single out the city, is a believe it would be too much to add that stuff in every corner in the map (also it really wouldnt make much sense).
c. During the entirety of playing through the event, the saturation felt almost monochromatic. Clearly, there was color, but not vibrant enough i feel. Most of the entire map was brown. One could say this matches the season, but even adding vibrant leaves around the place or something would have been nice. Even if just painted on the textures, who knows.
2. Thoughts on the kill quests for transmogs
a.The kill quests were easy to accomplish for players that have level 30s, and very difficult for people with lower level classes. Mainly talking about the second kill quest being difficult. The main issue with this i believe was the placement/location of enemies on the map, and having to kill so many of them. I did accomplish the kill quests, but i can certainly see this being a reason preventing lower level players from doing the quest. I feel as though it should be just as easy for a new player as an experienced one to do the quests, as it is an event, to clarify, i dont mean killing the enemies should be just as easy for lets say a lvl 6 vs 30, just saying it should be reasonable for both, therefor allowing new players to do the quests.
b.The rewards felt good for the kill quest specifically, the transmog for the gloves was a really nice addition to the game. I think the skele-gloves look cool, and will likely use them a lot. Pumpkin head was a fun one, since to get that it was easy.
c.It was nice to be sent out to kill the new mobs, but it was very redundant feeling during the second kill quest. Having to kill so many and just after having done an event mob kill quest was not super fun.
d.The quests were done well, i liked what they were, but not so much as how they were handled. If i were a new player coming into the game and was unable to do the event, i would have been pretty upset.
3. Thoughts on critter capture mission
a.Capturing the snatchers was a good idea. It really wasnt all that difficult, in fact it was far easier than the kill quests, and it was reasonable for all levels.
b.Here is the thing, it was too reasonable, as in it was far too low a goal for what the reward was i feel. Unique pets you find in the game are usually hard to come by, but after talking with people about this, they said they used the Snatcher pet for about a week if that and put it away, because everyone had them it lost it’s value. I feel as though the goal should have been higher, perhaps close to 200. Playing casually, i got the pet in the first few days.
c.I actually did like this, it seemed very fitting of an event, with its difficulty being similar for new players as experienced.
4. Did you enjoy the festival overall?
I did like the harvest festival event, but really only for the first few days, maybe the first week. The map was very bleak in color for so long, the rewards were cool, but the pet was watered down do to the low effort required to achieve it. I liked the transmogs though, very well done on those. I mainly like the uniqueness of the transmogs.
5. If there was one thing you could add/change about the Fall Festival what would it be?
I would have spruced up the world in color, some way or another. It felt very bleak, it would have been nice to see some colorful leaves, perhaps bright yellows and deep oranges and reds with some brown mixed in there. For performance, likely would be added to the textures using some spray tool in some image editor, mainly on the ground. This would have kept things looking nice while the event was going on, and wouldnt have made the map as bleak feeling as it was.