But yeah the biggest issues with yesterdays PvP was that no one wanted to become a bandit due to the long walk back. At one point, both teams were having a social gathering at the chest spawn because no one wanted to initiate.
Basically you kill someone…You become bandit…They die and walk back in 5 mins…You die from everyone else because there is no repercussion in killing you and you get the 20 mins walk back.
I would suggest you make an area for the chest where you are automatically marked for PvP/Banditry.