Regarding the original post: we’re definitely building Reborn and thinking about it in such a way that there should be something fun to do whenever you get on - in bite-sized chunks too, with rewards appropriate to it and making it faster in general to level up and get to the “good stuff.” We know the current game has had a lot of fetch quests back and forth in the story and that’s what we want to avoid in the new one in general.
The thread got kind of derailed into a class balance discussion but I do want to reiterate that we will be looking at the current classes and where they fit in for Reborn, potentially rebalancing them and changing some aspects.
The reason we’ve not done that for the Beta sessions is the same reason the new classes we’ve added aren’t balanced very much - it’s difficult to balance for an incomplete game when you don’t have the full picture of where things will be, like the class makeups of groups, the difficulty of monster and boss encounters.
It doesn’t make sense for us to balance them early in the beta when so much is still subject to change, but that doesn’t mean we’ve forgotten about the old classes.
We do appreciate your patience in the current game and there being less to do for the near future. Our efforts are all focused on Reborn because that’s what we must do to ensure the new version will be as full of content and as polished as possible, and a strong base to build on for the future of the game.