Hi folks, since we expected quite a lot of feedback about these changes, please discuss the new balance changes in this thread once the patch goes live.
Ranger
- The base damage of Ranger shots has been increased by approximately 15%.
- The damage bonus of Ranger globes has been increased from 8% to 9% per globe.
- The damage of Ranger’s Power Shot has been increased by approximately 10%.
Paladin
- The Paladin’s anti-tankbuster mechanic (known now as “Light’s Defense”) is now activated by raising the off-hand into the air. You will see a transparent shield appear in your vision while it is active. It lasts for 1.5 seconds. During this time, the Paladin will reduce all damage taken by 99% regardless of how much energy is absorbed by their hammer. The cooldown on this ability is now 12 seconds.
- The Plea talent which was previously activated by raising the hand into the air is now activated by holding the hand at a 90-degree angle to the body, like charging a sword for the Warrior.
Shaman
- The damage of the Shaman’s Lava Totem has been increased by 20%.
- The bonus damage of Shaman Weakness when applied to targets has been increased by 10%.
Warrior
- The Warrior’s shield now regenerates in 12 seconds instead of 10 seconds.
Scoundrel
- The base damage of Scoundrel shots has been reduced by approximately 10%.
- In addition to this, approximately 15% of the damage from Scoundrel shots has been moved from base bullet damage to damage that can be gained through the Showin’ Off buff.
- The formula for determining the rank of the Showin’ Off buff has been modified, such that you can now shoot from a closer distance, or use less curve. You can also make up the difference of one or the other to some degree (e.g. firing from a farther distance will now let you use less curve, or firing with more curve from a closer distance). This should make it more useful to gain the Rank 4 and 5 buffs in more situations.
Musketeer
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Added a charged shot (1.5s trigger hold to charge) that interrupts the opponent
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Reduced cooldown on Cure Wounds to 12s
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Weakness Orb
- Affected creature takes 5% increased damage from all sources
- Affected creature takes 20% increased damage from Musketeer
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Reduced cooldown on Weakness to 6s
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Frost Orb has been replaced with Impact Orb
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Impact Orb
- Does a large amount of damage to a single target
- Splits damage among all targets in affected area
- Does 50% increased damage in combination with Weakness
- 10s cooldown
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Gravity Orb now slows all affected enemies in addition to its normal effects
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Reduced cooldown on Decurse to 4s
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Total Recall is now an innate Musketeer ability
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Empowered Turret is now an innate Musketeer ability
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Lifewell is now a permanent ability attached to the avatar’s body
Tier three musketeer talents have been replaced
- Curative Shield: Your shield orb now does a small amount of healing immediately
- Explosive Shield: Your shield orb will now explode, dealing a small amount of damage to enemies within 4 meters
The Empowered Turret talent has been replaced
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Charged orb: Hitting an enemy with an orb fired from a charged shot will increase the orb’s range
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Renew has been buffed
Thanks!