Here is a list of glitches and bugs i have come across while playing the game. I have been playing for well over 100 hours. Some of these are entirely game breaking, while some are pointless to patch. I will include anything and everything i consider to be a ‘bug’ or a ‘glitch’.
There are quite a few features missing from the game that would be drastic improvements, but i will save that for another post.
• Audio bug (Biggest bug in the game IMO)
So there is little chance this is not known. But sometimes when logging into the game, the microphone system in place is not initialized. So what ends up happening is you cant hear others, or others cant hear you or both. This is a pretty major issue in the game and requires constant relogging. This also seems to happen when entering a dungeon??? (needs confirmation)
• Weapon bug
This one i have personally only happen with the mage. I do not have much info on how to reproduce this, so sorry for that. The issue is that mages are unable to draw when they try to draw a rune with a wand. This is not fixed by changing classes, sheathing and re-wielding the weapon or anything. I could not even log out (SAO INTENSIFIES) and had to close the game forcefully and re-launch it to fix it. I believe i have seen others have this issue with other classes, not being able to deal damage.
• Vendor bug
This one is fun! Simply buy something from a vendor that has potions with particles on their stand in the underground market and the particles will MULTIPLY every time you purchase something. This can be reproduced by going to the vendor that sells runemage reagents. Upon purchasing ~5 reagents frames drop significantly. Any more than 30 would probably crash your game.
• Teleport pillar bug
This one is a tad upsetting as a mage. I am unable to see the teleport inscriptions on the teleport pillars. This appears to happen mostly upon first stumbling upon a teleport pillar for the very first time. No inscriptions in sight. Relogging does not fix it either, but eventually i believe, it does show (perhaps after relaunching?).
• Floating sorcerer model bug
This is kinda a minor one, but nearly got me killed a few times, so i would address it as it feels like a simple fix. The sorcerer that floats (can be found at the portal event in highsteppe???) has a model that covers the name of their action. I cannot tell what they are casting when they are casting it, so i dont know if i have to prepare a decurse, move out of the way or what. I dont actually know if it happens to the ones near the highsteppe portal, but definitely happened to me in the flooded rain forest near the ambassador horne dude.
• Icelance cooldown bug
Simple one, grabbing the compass of your chest immediately after casting icelance remove’s its cooldown. Doesnt really seem useful to be honest, and doesnt seem like it really needs patching. (May work with other spells)
• Runic speed bug
It doesnt work. The Runic speed talent for mages does not add speed to any spells. At the very least not fireball 3 or frost 3, but me and another mage have tried quite a few spells to check. This was recently posted about.
• Mage cast orientation
Looking straight up wont cast any spells, i tried laying down and casting upwards and it just doesnt work. I can cast quite well, at least 2 frosts a second for example, but was never able to cast once while laying down looking upwards. Perhaps this happens downwards as well, but needs further testing.
• Map collision bugs
Gonna sum this up by saying there are quite a few areas in the game that dont have collisions, and some areas that do have too big of collisions/random collisions.
• SAO bug
Cant log out. Spoopy. Anyways, this was covered in the Weapon bug but sometimes you cannot log out. Particularly frustrating when trying to fix another bug.
• Pushback 2 representation
Pushback 2 seems to be mis-represented in highsteppe. The only times the 3 with the circle around it works is when the detection is buggy and accepts it which can take a hundred+ casts. It does not actually appear to be correct. Simply put, no-one casts this spell as it is represented on the pillar. This could be due to a lack of practice and skill, but i find that unlikely as i can cast all other spells in the game with great consistency and speed. I have also yet to meet anyone who has cast it as it is portrayed. I have spent a minimum of 60 hours practicing spells, between the demo and full game. With many more hours in real combat.
• Mount bug
Sometimes mounts go in the ground and cannot be seen. I think this happens when you sit down and use the mount? Re-using the mount does not fix it. Just something i wanted to include, as it can be difficult to tell if you have it out or not.
• Mage special ability bug
The mages special ability does zero damage and randomly casts if you put your wand on your back and pull both triggers (on vive). I believe the steps to reproduce are have the special meter full, but your wand on your back, pull both triggers at the same time and release, then pull the wand back out. Whether or not the spell always does zero damage need further testing, but has happened at least a few times to me and friends.
• Death timer bug
Uncertain about this one, but the ‘10 mins’ above a player’s head when they die appears to always be there. A player can have the ‘10 mins’ text above their head and i can still revive them, if they have not been revived recently. This also does not appear to go down like a timer when it should. This is either a misunderstanding by me, or a bug. Needs further testing.
• Controller initialization bug
This happened to me a few times, but hasnt happened recently. Using the Vive and SteamVR, launching the game sometimes the game will not recognize that i have controllers and wont track them. This could be due to launching the game while in the steam menu? Relaunching fixes this.
There are certainly quite a few bugs in the game, no doubt i have missed many. I hope to have provided good steps to reproduce in a readable format. Thank you for your continuous work on the game.