Thought I’d give my thoughts on the new dungeons and shard mutations.
I played old Orbus, but not enough to get into dungeons or anything of that sort. So the two old bosses were new for me.
Abandoned Mines:
A nice short dungeon filled to the brim with mobs. At some points the mobs are definitely too close and could cause some issues higher up. The first boss has some neat mechanics, similar feel as the dungeon troll.On higher shards however, he hits WAY too hard. Our tank, who normally can do the normal dungeons on higher shards without a healer. But this boss, even on lower shards will almost one shot our tank. So I believe this boss is scaled way too high and doesn’t fall in line with the older bosses.
Second boss also hits like a truck in low level shards, but I love the mechanics of this boss. My only concern is, the AOE circles the boss spawns are pretty big. In higher shards these will one shot any dps. With them being so large and there being so many of them, this could make it almost a guaranteed wipe during that phase.
Ancient Temple:
A pretty dungeon with not too much for mob diversity. I love the look of this dungeon, quite a bit. The mob diversity isn’t the greatest, but it’s not terrible. The highest shard we’ve attempted on this is a 6 and it was pretty rough. Again both bosses hit REAALLY hard for those shard levels. The mechanics on the first boss are pretty fun. We have had the boss leash once or twice, from the same way others have described in other threads.
The second boss other than hitting really hard is pretty fun. The biggest issue we had however, was the bosses blue AOE. It’s MASSIVE, and just about killed our geared out tank on a shard 6. With it being that big, there is no way our tank can get out in time as there is no tell for the AOE. Also can’t time shield orbs as there is no tell.
Mutations:
Afflicted we have only had like once or twice, haven’t quite figured it out yet.
Hot foot is pretty neat. Add a bit of spice!
Fatigued can be a royal pain depending on the boss. But overall I like this one. Adds a challenge.
Golden egg, this one is interesting. There has been A LOT of talk about this one. It will for sure drop the dps of whichever play holds it. by a good chunk (class dependent). But, with some good teamwork and communication it’s easily doable.
Back Bug. Have only had Golden egg. I assume these change weekly?
Reaction Test. We’ve blown through these pretty quick. But it adds some good mechanics.
Reflective strikes makes you have to pay attention to what you’re attacking. I like it.
Shared Pain can be scary. If not being careful will definitely cause some party wipes.
So overall I enjoy the the mutations. they add a great challenge. The new dungeons however are scaled way to high to be effectively completed in time on shards above a 5 or 6