Discussing the recent duo queue in pvp, eliminating the ability to create premade parties takes away a lot of fun from bgs. J made a post recently after playing against my team and I for about 4 games. I agree it sucks to get put against one of our premade LC groups. We usually have 5 to 6 members in queue so one or two of us are always in the same boat as everyone else. However, these premade groups don’t like fighting you either. They are made with the intention of fighting other premades if that doesn’t happen, we drop group and solo-queue. You cannot expect to be able to beat them though without investing time into pvp and I don’t think J has spent the time necessary to be effective in bgs. J you admitted yourself you eventually started running around back capping instead of fighting leaving your team short a member and getting them rolled. In the first two matches you took me down as much as I did you. It was really challenging to down you. That team you faced was not the only one and we are in no way unbeatable. It was actually an unusual team config. We have many skilled players and its tough to take a whole team of any of them. I have said this many times before and in other threads but the most fun you can have in bgs is with 2 full premade groups battling each other. That’s where strategy, team dynamics, and seeing how the new changes to the classes play out against each other. In a team setting Paladins/warriors up front, scoundrels mid with the healers, and mages/rangers in the back of the group eliminating the ability to be 1 shot. Getting routed or flanked is a strategy advantage and games shouldn’t be able to balance out or account for every advantage in them.
Let’s return to premades for a minute. As it is we sit in queue for hours waiting for it to pop sometimes with 6 to 7 members waiting. If a new game type queue is made that will only increase. I cannot support any further segregation of the bg queue. We simply don’t have the players for it.
I have heard some ideas that can address peoples complaints without ruining everyone’s ability to play. We need more random game types. Domination is a dope game and makes coordinated team efforts rewarding. It’s also objective based so it does not facilitate teaching people how to battle on a team. People get the idea of doing nothing but back-capping and dragging the fights out way longer than need be effectively turning their teams into honor farms. In the current queue it would be nice to have a team death match with 4 on 4 teams. I also like the idea of an 8 player free for all. And lastly maybe this is my smash tendencies talking but I like the idea of a stock lives match. This would prioritize skillful playing and encourage survival over suicide-kamikaze-zerging play type. More maps would be a welcomed addition but that is a quality of life thing. I honestly have no problems with either side of the current one. It’s a great map.
To address the argument for smaller queues like a 1v1 or 2v2. This can be done in world and in no way will help anyone prepare for team combat. Instead of creating something that is easily rigged why not have the place for that outside of bgs. Have an arena or dojo in the fellowship halls where 1v1 or 2v2 or 3v3s could take place. This may be a bit grandioso but I would like the ability to build the fellowship halls how each wants and the ability to invite outside players in to visit. My ideal system would involve purchasing premade rooms and adding them to the current doors to give each guild a unique structure. Some fellowships may want to add a long hall with many doors and then add bedrooms for their members, some may want a trophy room, or treasury vault. The arena would be purchasable as one of these additions. I imagine this would encourage solo players to join guilds and create an atmosphere of uniqueness to the separate fellowships. We also need something to do with all this dram we are accumulating.