Open Question to the Community about the wilds

I’m sorry to say that but, fun fact, the pvp guild leader - if i’m not mistaken you run the UoH - single handed confirmed many of the prejudice uttered with only couple posts, just a feedback no offense, this is not actually so helpful. And if people seriously think cool exciting pvp must include griefing players that’s even more a reason to separate those into that from those who are not.

Now who is actually “imposing” anything on you, in fact it is the other way round. All players are currently strongly encouraged, by having lots of exclusive pve content out there, to play the prey for aggressive dudes and that is exactly what I dislike, the lack of choice.
Not that games offer pvp content at all, that is a normal thing and NO worries if you’d read the whole thread there are more than enough left who are into that and even go further than the OP and fight with you over fish and what all :D.
There do seem to be a number of people who’s idea of fair challenging pvp is not the open world-savage-style, though, and for those there would actually be a need for more pvp content, more diversity, namely arenas where player’s level and numbers match, instead of only the wilds.

As for the game you bought, oh I bought the very same game and did not even know there’s a pvp part, go figure. There’s nothing in the oculus description about it. And if there is, just like in any other MMORPG I played, I do expect people got a real choice to opt out of that, that is all.

And btw, here is the game description, most who buy the game will not google up tons of info or even know what the “wilds” are, they do expect, first and foremost, what is announced in the description. Pvp is a nice-to have addon, why not, but nothing indicates it is a vital part of the game, in any way:

“OrbusVR is the first fully-realized MMORPG designed from the ground up for room-scale virtual reality.
It features everything you love about an MMO: a huge open world, dozens of hours of quests following an intriguing story, interesting lore and characters, dragon pets, five-player group dungeons, world bosses, voice chat, player trading, fishing and crafting, and more!
Plus you’ll be part of a world brimming with thousands of other players.”

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I think it’s important here to separate the difference between what’s happening inside the game level to your Character, and what’s happening outside the game world to the Player.

From a Player standpoint, it’s perfectly acceptable to kill someone in the Wilds and take their stuff. The game rules allow it, it’s a well-known part of the Wilds, there is meant to be risk.

From a Character standpoint, or I guess a “role playing” standpoint, obviously by definition if you are a Bandit, killing an “innocent” person in the Wilds, you are not being nice. You are committing a crime. You are breaking the law.

It’s totally fine from a role-playing, Character standpoint, to not like it when that happens. To say, “Orrbain is an outlaw! He has broken the law!”. It’s fine to dislike that, to ostracize an orangered-named person and not take them on a dungeon run.

But, again, that’s where the line has to be drawn. It’s not okay to then go outside the game, to the forums or Discord, and say, “Riley is a jerk who I hate because he plays a bandit in-game!” And send me harassing messages or anything like that. Riley is not breaking the law, or the rules. Riley is just playing the game.

I think in VR sometimes those lines get blurrier a lot faster than they do in a normal MMO, and that’s something as a community that we need to work through.

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The only thing that’s in the Wilds are high-level ingredients for crafting. You don’t have to go there at all if you are only interested in PvE aspects of the game (e.g. getting gear, doing dungeons, etc.) So I think it’s safe to say you are choosing to “opt in” to it if you go there. It’s an optional aspect of the game, but it is a vital part of the economy between the players having some depth to it. We didn’t want to just create a game where there was no competition between players to harvest high-level goods to trade/sell/craft.

The Wilds are a part of the game design from the beginning. It’s described on the website and the Steam store page, but I agree the Oculus store page needs to be further updated, I’m honestly not sure why it’s only showing that short description but I’ll look into it. But it’s always been a part of the base design for the game, and I think it’s a key part of what makes the game interesting.

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Riley that thing with roleplay does sound good, in theory, but with all due respect, I did not ever encounter people who separate games and rl/forums, strictly. If you griefe my gameplay or my character, you griefe me, and I do note your name or guild, and I don’t want to play with you further.
Perhaps I got a very different perspective on this, being one of the fewer girl players, and a super-snowflake one, too :), but as soon as you communicate ingame, from my experience, all the things happen which happen in rl and they hurt just like in rl… harrassment, fighting, mobbing, people being so creative abusing normal game mechanics to troll others, up to the point you shut down your pc and cry, that is just life, I guess.
Orbus is remarkably different though, so far no negative experience, people I met been nice and helpful, but I only play for 2 weeks.
As for pvp, that might work out if both parties really agreed to roleplay the bandit-good-guy-bad-guy game; and certainly in Arenas, where it is crystal clear that both opted in (there is fighting outside the game once one party is supposed to use cheats, though…). I still see the core problem in that some don’t wanna play it, but seem to feel missing out on things if they don’t.
But thanks for the clarification about the content, if that is not actually so, I’m fine with just not opting in :). I do not quite understand the need for economic pvp-based competition, there is such competition in every pve also, by farming alone, and it can be tough without killing players, for example if an elite mob needs to be removed first, or simply because some spend so much more time farming than others.

But what you said sure helps, not sure if I am patient enough for all the crafting and fishing anyway. Btw that is not urgent, but I would like to have an option to cancel quests in my journal, in the long run, like the pvp quest and a house deed one I accidentally picked up, that would be great.

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Yes we do need to add in the ability to cancel those quests! And I’m glad that helps to clarify it. And I do agree it’s a hard balance to find, I’m just the eternal optimist I guess, haha.

One other thing I did want to add while I was thinking about this, I did mention this elsewhere I think already, but I think long-term there should be some high-end crafting ingredients that also can only be gotten via PvE. So like in my ideal world, there would be some crafting ingredients that were rare and in the Wilds, where they would be fought over via PvP, and some rare high-end crafting ingredients that only the most skilled PvE groups could get e.g. in Shard Dungeons or Raids (that would all be different, not the same things).

And obviously not everyone in the game would participate in every activity, but that’s where the trading comes into play, and that’s what hopefully makes a good economy. So even if you never want to go into the Wilds at all because you just hate PvP and don’t want to do it, you could trade with some PvP enthusiasts and get those resources by offering the resources you got from your high-level PvE play. So we’ll see how that all shakes out in the end, but that’s the long-term goal.

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Not exactly sure what you mean here. I don’t think I have ever met you, nor have I ever attacked you in game, but some how I have confirmed all the prejudice that PvP’ers are jerks? As the “leader” of a PvP guild, I have only killed about 5 people in the Wilds and that was over the course of 1 day (right when I hit 20) and most were friends that I play with to this day. I spend most of my time training new players how to play Warrior and running dungeons for people. I do speak up often for PvP though because someone has to. I watch as @Seurimas_Songwraith is constantly called a jerk and made fun of, when in reality he is one of the nicest people I have ever played with and has never once (no exaggeration) been rude or said a mean thing even when players are berating him to his face. He just kills people in the wilds because thats what he enjoys to do and because of that people are mean to him and label him. I am sorry if my standing up for someone who is being constantly verbally attacked makes me somehow a bad guy. I hope when we bump into each other in game you will see that I am not the evil prejudice confirming guy you think I am.

For the record, I would much rather someone quietly kill me in the wilds and take my loot then publicly make fun of me on the forums or in town.

Ok. I meant your mocking post in the other thread, in this one it all came across very aggressive to me, at first, too. But as said, it’s all cool, as long as I don’t have to participate :). I don’t know that other guy, so I stay out.
Warriors are badly needed, that for sure is a contribution for the pve community, as well.

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Thank you for all the feedback everybody. I actually learned a lot from this discussion. The views on this topic touch both extremes.
However, I feel like I have enough of the community that sees things the way I do to more or less keep my same feelings on the subject.
Thanks again to everyone.

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Are there any plans to add a way for people that chose bandit to get better equipment from PvP. Right now if you do nothing but PvP, there is no way to get better gear. The only way to get better gear is to farm the dungeons. I guess what I’m asking, in the future when battlegrounds are put in, will we get tokens or something for winning a battleground that we can use to buy better gear?

lol, me would be like. Hello there fisherman, lemme protect you or i’ll cut you. :joy:

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No no, you gotta give it that mafia accent.
"Hey… That’s a beautiful fish you caught there. A beautiful fish on a beautiful day like today… Almost makes a man wish it would never have to end. I can help you… insure that this peaceful fishing day stays just like that… PeacefulPats hilt of sword

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This is brilliant, and the roleplaying would be completely organic.

Yes, thank you. I swear reading some of these weird personal attacks and passive aggressive suggestions that “bad people” pvp in the wilds… have these guys never heard of sportsmanship in their lives? You both agree to enter a basketball court, and yes the act of winning is in some form at the detriment to those who lose - but when you agreed to do this, there is an unspoken social contract that nobody’s going to get sour and take it personally when the reality is they are there to play basketball, not ruin people’s lives. Anyone making that suggestion about PvPers in Orbus needs to take a deep breath and join a local dodgeball league. Sorry but this is getting a bit out of control and your comments @Riley_D are exactly how I feel reading some of this.

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As someone who hasn’t experienced the Wilds just yet, here’s my assumed take on it. (Dunno how I’ll feel once I’ve actually experienced it).

I like the idea of the possible chaos and risk. I like the idea of certain people or fellowships (looking at you, LaughingCoffins!) being bandits. I don’t think I’d ever role play as a bandit, but I can appreciate the spice of its existence. I’d hope everything would be in good fun and more along the lines of “the bad guys you love to hate” kind of thing instead of actually negative. Venturing out into a relatively lawless land, not knowing how chance encounters may turn out - whether a stranger is helpful or otherwise (or whether you discover your friend just spent all that adventuring time together just to gain your trust to murder you :cry:). Heck, maybe even fellowships that police the area in search of bandits to take out, or a hardcore vigilante.

I can see how, with “the public,” things can easily devolve between the fine line of “lol rawr! I’ll get you next time!” / “I shall summon all mah frands to rain vengeance upon thee!” vs something inappropriate/toxic by either party involved.

I also expect murderers to be treated, within non-toxic context, as murderers. dramatically shakes fist at murderers

Save up all my dram to pay at least 3 fellowships to escort me? Save up all my dram to pay at least 3 fellowships to escort me.

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If you pay enough bodyguards you might entice the bandits to hire more mercenaries and before you know it you’ve funded a war that plays out in the background of the wilds while you’re fishing on a beautiful Saturday morning…

I like this. Alright fellow merchants, let’s start the war profiteering!

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I just want to say verify who kills and loots you before you go around spreading a rumor about people looting you… if you think someone looted you its easy to check they would have a bounty on them as ive never had a bounty yet obviously i havent killed you :stuck_out_tongue: please be more cautious in the future about allegations as thats just not cool…

:thinking::no_mouth::slightly_smiling_face::grin::joy::sob:

Decades from now, in a history class:
“How did the great War of the Wilds start?”
“Well, you see, this rich lowbie wanted to go fishing…”

@RobotLove I vote another idea for a poster/shirt is a single avatar fishing peacefully with a several-avatars-involved battle going on in the background :rofl:

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:joy::joy: i laughed so hard imagining this :joy:
i want that shirt :joy:

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As a new player entering into the game I have to say I am a fair bit worried. I despise engaging in PvP outside of arena style matches (in other words I should be well aware of attacks and agree to it explicitly rather than implicitly) and the information (both on the oculus store page and the in game footage/reviews I watched before purchase) made no mention of PvP outside of arenas. I do not have anything against the idea of a wilds as an optional area. My concern is that I’m seeing a lot of information that suggests the high end PvE content requires passing through mandatory PvP zones. This is something I simply cannot enjoy in a game and something that should be made more apparent in the promotional materials if true. If I am forced to engage in non-consensual PvP in order to get to PvE content that is the point that I uninstall an MMO.

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None of the PvE content is locked behind the wilds at the moment (and we don’t plan on making interacting in PvP mandatory). All the end game dungeons and world bosses are in PvE areas. The only thing currently you can’t get in PvE zones is certain materials for crafting, but you can always buy those from players too.

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