Hello everyone!
Today we’ve got a new patch for you that is going out shortly on both the client and the server. Here’s the details:
- The Ranger’s trap has had some quality of life improvements. In particular, now it should deploy much more reliably, including exploding immediately if it contacts an enemy directly (as opposed to just bouncing off of them and then hitting the ground).
- The Warrior has had a new mechanic introduced in the form of the Sword Charge. This mechanic can be activated after doing a combo move by holding your sword at approximately a 90-degree angle to your body for about a second. You will then hear a sound which indicates that the sword is charged, and then the next time you strike an enemy, you will perform the same combo as the last one you did. So essentially you can, for example, do a Wound combo, then charge and strike once to do the same combo again. The amount of time that it takes to charge the sword increases with each subsequent charge without doing a full combo. We’ve attempted to tune it such that you should be able to do 1 or 2 charges for each combo that you do. You can of course do it more than that as well, but in doing so you will be doing less damage than the combo. Still, that might be okay if you are just “lazily” grinding. The intent of the mechanic is to give you the ability to play the Warrior class without needing to do nearly as much repetitive motion over and over again as before.
- The Warrior’s hit detection has also been improved, and now will prioritize targets which you are looking at if there is a group of enemies in front of you. The “direction” detection has also been improved so it should be more accurate and the VFX accompanying it should be more distinct.
- Fixed a bug with the Musketeer which was causing orbs to reset out of the hand/gun after they were loaded but before they were fired.
- Fixed a bug which was sometimes causing enemies to target dead party members as their primary target in some boss fights.
- Fixed a bug which was preventing the Fisher’s gloves from being dyed properly.
- The Shard Dungeon mutations have been rotated.
- A bug that allowed tombstones to always restore durability when recovered has been fixed.
Thanks!