PvE DPS Class Balance

Lmao wth are you talking about. Not to much of a personal fan of you but that was pretty funny

Yeah cards should be more important. I ran a simulation which can get the damage increase to max 45% BUT that is assuming every shot had a card available which is absurd of course. So I would guess it would be around 20% max dps increase you can get with cards.

Should be way more in my opinion.

Edit: disclaimer still want to note that not everything was accounted for yet. Will work on that. But it is definately getting close to a good estimate which is useful information on itself.

Edit2: uugh I was using dummy (fake) numbers and forgot about it… Ignore the results…

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I don’t know… Who might I be talking about…?

chez_omega3

Chezil? lol?

whoa. I don’t even know who you are there is no need for that.

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how does it compare to say, the average ranger and average mage from your calculations?

Why don’t we all do the same damage? :slight_smile:

If everyone did the same DPS this game would fail as a MMORPG

Didn’t compare it with that yet, only simulated the cards. Not the damage over time. It was purely finding out the % boost theoretical possiblity from cards. Which I might or might not improve on in the near future.

So from looking at the limited logs I had available, scoundrels are dealing much lower than rangers and mages on average… So I guess the next step would be theoretical damage (which you already simulated) and some target dummy damage over time again (which someone such as cam did a great job of last time) and that can give us a clearer indication of why it is generally under everyone else… Is it a lack of practice from the community because it is a fairly new class? or is it also lacking some damage on average?

Dont worry gang, I am sure reborn will get better.

Na I don’t think I stand strong enough to say the theoretical has been proven. But I can say with 99.999% certainty it will never reach 45% damage boost from just cards xD

Never going to happen.

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Accurately predicting card damage contribution makes for some very complicated formulas.

I know what I am doing. Or maybe I am wrong and you can prove it better. I think I did a very accurate similation as far as I know. But still working on it really.

Lol, are you just trolling or being dumb. I can’t tell. You are saying 2 different things.

What is your in-game name?

No man I actually don’t want to get anywhere near that math given the many variables involved like which rotation you’re using, whether you’re forced to discard cards to get the combinations you want, and the probabilities involved in those. I think a much better approximation would be for a consistent player do a couple of runs with and without cards on the dummy.

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Na I don’t like practice only tests I want to know the optimal strategy plan :stuck_out_tongue:

Provide a quote, and provide information that backs up your statement/question so I can actually form a rebuttal.