Resurrection needs a cap

We just did a level 10 broken halls to try and hit records and we got a resurrect on what felt like nearly every mob in there… There really has to be some sort of cap…

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That is REALLY needed!

Ya, that was insane how many reses we had on that run.

yes please, during the beta I suggested that it decides which mobs are going to resurrect when the shard is started and also make sure only a set percentage of them will resurrect. I think that would be the most fair solution as if it’s just capped you could still get a lucky run where you get almost no resurrections and therefore have an advantage time wise just because of RNG.
Also making it be a constant elite to non-elite res ratio would be best.

4 Likes

gonna bump this, because we just had a really bad res run and we haven’t gotten a dev reply yet

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