I just rolled out some changes to everyone on the server that should greatly improve the efficiency of our network communications with clients. It should also result in much smaller total bandwidth required in places such as cities where there are many players gathered, and should result in a slight CPU usage decrease in overall networking requirements for the game.
In theory this change should “just work” and be transparent to you, but let me know if you notice anything off as you play tonight that is different than usual.
One other note, if people who have in the past had issues with Default networking and are NOT on the Beta could try the Default networking quickly and let me know if this happened to improve the crash issues there, that would be great. Ideally if you know someone who has had the Default networking crash on them really frequently (like every 5 or 10 minutes), just let me know if this happened to change anything about that. Just a piece to the puzzle for us on our end that is very helpful to know. Again, this would only be if you are NOT on the Beta branch.
Thanks!