In the dev spotlight about endgame and post launch content, you mentioned higher scaling shard dungeons would be coming with content patch one.
Is this still part of the plan for content patch one? Are there any details (i.e. are bosses just going to become so strong that it’s impossible to tank without multiple healers and/or kiting)? I’m very much looking forward to harder shard dungeons for a new challenge, as I’m sure much of the endgame community is.