Hell yeah! Don’t get me wrong, I love the trinity of Tank, Heal, DPS and the necessity of their roles in a group. But I love the most when we get to bend those lines, and it’s even better in Orbus because we get to do it based on our skill shots. I think what makes a great healer truly great, is one that doesn’t want to heal. Because that person heals when they have to in order to survive, and would rather spend their time adding to DPS instead of being idle.
Perhaps it’s best if we do become more off healers, but we definitely need a hard single hit DPS orb to go with it. (which should replace gravity and also be an interrupt). The idea I see in MP is that it would allow for bursting as needed when poisons and deep wounds are going simultaneous or on different party members, it would room to breathe in lower end content if you blow a shot, and when you have the snipe skills with your heals then you’re still left a pool of mana, poison, and a hard hitting orb that could put us at roughly 1/3-1/2 the DPS potential as actual DPS when played to full potential.
Wanna put your Musketeer DPS to the test? Do it at the risk of not being able to burst heal or take extra shots when you or other people make mistakes because you don’t have the MP left for it. We were falling from relevancy in OG too near the end as well though, even when we were the only heals there were. It’s going to take a lot of thought for how we can bring this class back.
Maybe just more party buffing? Though that’s a Bard’s gig. We need to be able to do serious damage at the cost of needing high skill shots. And what we have to heal with isn’t enough both because of potency and the cooldowns.