So I was thinking about the current economy and want to just put some thoughts out how the money in the game in flowing in and out.
Ways of increasing the dram flowing in the game (as far as I can think off)
- Gear shards, and any other item that is sell-able to the apprentice smith.This can be a big contributer to the money increase in the game even though the sell prices of the individual items are very low. But the quantity of the items are very high.
- Killing mobs can drop direct dram just like the items you can sell.
- Completing quests of any type gives you dram rewards
- Completing public events?
- Completing dungeons or even killing a single trash drop in a shard (see pop-ups of 700 dram rewards for just killing a single trash group in the dungeon)
Ways for dram to be lowered in the game
- Apprentice smith repairing gear (although very low cost and rare occurence)
- Buying items from the mission vendors and any other vendor in Highsteppe. (Done very rarely or is a single time buy, except for pet treats xD)
- A player stops playing with more then 0 dram worth and doesn’t pass it on to someone else xD
- Buying the dram mount or dram dye. The one items that will safe us all (not really that popular to actually do that lol)
- The small tax on the auction house trades.
- Transmogs lose small amounts of dram. (reasonable but also mostly not used by a lot of beginners and not appealing enough to make up for the money sink because that is a relatively rare occurrence depending on the player)
- Single time chest buy 10k and 100k
Noticeable stuff in the game that neither drains or adds to the economy dram, but can seem like it
- Rare over-world drops and GRINDER drops. Even though you can create more of them by getting them dropped, the only way you convert that into dram is getting someone to buy the item. Then that person can always destroy the item to get the transmog but the same amount of dram is still present in the economy.
- Value increase and value decrease of player economy items. Even if items get worth more or less the total dram everyone has still stays the same.
- Drinking potions. The potion was made from items that can be sold (to the apprentice smith) for dram but has not been sold so it never became dram. This means nothing was added or lost to the dram amount in the game. (same for any other item that can be created and then destroyed in some way. It is an item sink, not a dram sink. But still important in the game to have this.)
I am noting here there is a severe lack of dram sinks in comparison to the dram gain. Am I missing something?
Edit: The amount of options are there but the difference in value between the dram gain and dram sinks is insane. You can have 10 options to make dram and 10 to lose dram. But if the 10 options to make dram are gaining 8x more then the options that lose dram it is still unbalanced.