Trickster Goblin Day 2 Discussion

Sorry yeah we’re tracking internally that it may not be actually fixed yet, we’ll take a look at testing that tomorrow for a potential fix in Tuesday’s patch.

Just to be sure, it’s the exact same issue as before, in that if a Token Carrier is in a Safe Zone, and an attacking player is also in a Safe Zone, the attacking player cannot hit the Token Carrier?

That is correct.

If this gets fixed i think there should be an exception for the safe zone around Highsteppe since that safe zone is huge and without being able to fight back the carrier will be dead before he gets to the door, i can already see people camping there to get an easy kill in front of the doors, loot the tokens and enter in town.

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Isn’t that what was suggested a few days ago as a viable choke point?

I don’t think if the token carrier is a Pally that ppl can kill it before it reaches the door xD. Also are you not untagged as a carrier after waiting 10 mins anyway?

Well yeah paladin may be the exception if there aren’t several people camping, but all other classes will be affected.
The 10 mins timer is only for logging out, you’re still a carrier until you put the tokens in a chest.

So logout with alt come back 2 hours later?

Yeah that’s lame but it’s probably what will happen if going to Highsteppe means suicide, which is exactly why i think that area shouldn’t be affected by that change. The logout was ruining the pvp experience at the trickster chest in OG.

I think there shouldn’t even be a logout…

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On another note I didn’t see the beam of where the goblin was killed again

I saw the yellow beam and I experienced a bug where I was trying to follow my team members by using the compass but it just led me to where the goblin had died so I wasted time trusting the compass…

It never updated even after changing zones.

The beam was next to the exit of the zone. as soon as someone goes through that exit the number of possible routes for them to take is multiplied by 3 again. assuming they went through that exit means you need 3 people to watch around other paths, then another 3 people to see which way they are going in the next zone and so on and so fourth until highsteppe… You cannot really camp highsteppe because the safe zone is gigantic…

TLDR;

  • From what I have seen, if someone leaves the goblin zone with the token and they have any form of backup, they have pretty much won the game already.

  • Beam on goblin death location isn’t really working because the zones are too big.

  • Color of beam needs to be different

To be honest I only see this becoming better if the beam either shown where the still alive Goblin is or where the person with the token is (with the flashes, not constantly) or both. Choosing to show the beam after the goblin dies was the worse of all the beam options.

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Yeah, I agree, having the ability to logout only gives opportunity to cheese it. You should never be able to logout when you have the tokens.

So we formed some sort of pug and this was the result:

@Unrivalled_Super_Hot desynced
@Vasilia_F desynced
@Atropos stuck in combat
@J11 stuck in combat
@Poena stuck in combat

pretty terrible experience overall unfortunately.

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I ran the token from Wasteland Gate to Nomad’s hut and then I got killed in about 2 seconds by I think LC who Invis/Speed potted to catch me as I didn’t see them at all until I got killed.

Not really a fan of the whole potion advantage but I guess that is what it takes to win this event.

It’s like vsing 3 rogues who all Ambush/backstab you from stealth.

I wish PvP lasted longer and gave you more time to react in Combat.

Edit: I also managed to get 2 tokens in my inventory at the end!

Invis speed pot sounds Trump style xD

We didn’t use speed pots to catch up, we used bard speed orb and there was only 1 rogue, invis assassin out of the 3 of us. Cool inventory glitch, if only it was still in it. I would be tilted if that was inventory, luckily mine works fine.

Sooo it was a 3v6 going off of J’s number of their team and the 3 LC who were there. Thought numbers were the deciding factor?

most of us were far behind because we were stuck in combat, we had no chance of catching up before it was too late.

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