1 lure = 2 durability / cast
2 lures = 2 durability / cast
3 lures = 2 durability / cast
Why not, say, 15 durability with 1 consumption? Or was there supposed to be something going on here?
Also, an in game option to auto-destroy lures upon breaking would be nice. I get that you may want to keep your lure to see what you used, but usually it’s just more inventory management I’d like to not deal with.