I only recently noticed Shaman orbs are not colliding with player bodies in pve, just smoothly passing thru them, while spells and arrows collide. The worst is scoundrel bullets, I am hitting either the tank or players all the time with curves.
Edit (few more thoughts on scoundrel): Other than rangers and mages scoundrels don’t only require a corridor, but also a vast player-free space at the side to get higher curves in on trash. Often enough the sides where scoundrel bullets should land are covered by a tank because tanks are trained to stand there to open the straight corridor for the other dps classes.
Wouldn’t it be a great change to have most arrows, bullets and spells also pass through party member’s bodies (turn off collision)? The only thing to care for is
- to exclude those which are supposed to hit players (mage shield, decurse etc.)
- to ONLY make that apply to players in your party (so it automatically excludes enemy players in bgs and overworld-pvp; and also world bosses but all could live with that I guess)