Yea i know the title is a little confusing but its cuz its a bit hard to explain…
So as it stands right now in Orbus and many other VR games, your head and body parts connected to the controller/headset often clip into other things. Theres no real physics going on, and the few games that do have physics get really buggy. For example, if you block a sword and continue to push towards the sword, your sword will spaz out and snap to where your hand is.
So i have this concept idea that i think sounds extremely useful, but i dont know how well it would work in practice. I like to call it Ghost Control, but call it whatever you want.
The idea is that when moving around and interacting with things normally, you and your VR body will move exactly as they do now, in sync with each other. However, lets say that your in PvP, warrior vs warrior, and they swing their sword at you. You could lift your sword to block it. Right now as things are, both swords would phase through each other and you would be hit. But with Ghost control, what would happen is this: They would swing at you, you would swing back, the swords would collide and engage Ghost mode. From here, you will be able to see a transparent outline of where your controller is. This will be where your VR arm will try to go, but cant because physics are blocking it. Now, i dont know if a Stats idea is going to be implemented, but if this idea does come to be eventually, then maybe another concept could be used, such as mass, angle, weapon type, number of weapons blocking/attacking, etc. But lets say it was with the Stats system. If you have 60 Strength points and they have 50 Strength points and they attack you, you can block. Hold your sword up and you can easily block the strike. From here however, they can push their real life arm more towards the attack. To them, the ghost outline for their controller will go from white, to yellow, to red. As they go up the color, they can start to push you back (assuming you remain at white). These colors represent Force being used. If you however, decide to push back, you can, your stats are higher obviously, and you might only need yellow force to push them back.
However, lets say they are in red and you arent pushing, but suddenly do, hard, they will exceed the Force limit and their vision will go slightly darker, highlighting the Ghost controller and their VR body, and all Force will be set to 0. Essentially, this means that they have no control over their VR arm and must move the ghost arm back to the VR arm to regain control, or perhaps have a timer before the arm will automatically move back to proper position with your controller. During that time, that arm is useless. The other arm can work, and you could lift a shield for example, but if you dont have anything in that arm, you’re an open target until you regain control of the limb.
Anyway, i just think this is a much better idea then the whole phasing-through-everything thats been going on a lot in VR… its a bit complex, i know,but i think the immersion and gameplay value it could offer would be well worth it
Let me know what you guys think!