I noticed as of this week (I’m guessing with the latest patch as I don’t remember it before), that in a party, you will typically pull additional mobs, even though if you were solo, you would not. I found this rather frustrating. Prior to this, my friend and I would challenge ourselves to take on more difficult mobs, which we would not be able to on our own. Now, we have to continue pulling creatures we could solo, because we basically end up facing two of them. We could just not be in party together to pull single creatures, but then we don’t share experience evenly, and we are trying to stay close to the same level. In addition, the adds can come from really far away, which seems broken. If I pull something 50 feet in front of me, I shouldn’t get a second creature attacking me from 50 feet behind. We had something pretty close to that happen yesterday.
SUGS:
- I do think it sometimes makes sense for multiples to pull if they are near each other, but there should be a range of effect. The adds shouldn’t come from far away
- It feels very unrealistic for adds to happen based on parties. Why would creatures act differently depending on whether the two attackers are “in a party” or not? If they pull others, they should do it for solo too.
- If the goal is to limit power-leveling, then limit experience based on level difference.
- I’m disappointed that I can no longer tackle something higher level when grouped with my friend, as we now have to face two of them, whereas I couldn’t have taken one when alone.
Just suggestions. You guys are awesome and are making great choices. Just wanted to share my thoughts.