Advanced talents

Mostly food for thought, theorycrafting or something.

What if talent would make their own classes.
Each lvl grants a point to spend (up to 20), free to spend on either side BUT, the more specialized=the more power, I give a couple examples on class specifikation that would happen based on 2 tree talent distribution.

Most Points/Even Dist./Most Points
*Paladin(Pure tank, small aoe heals/purify), Warrior (tank,dps) Berserker(Dps)

*warlock(dots) RuneMage, Wizard(DD)

*Quickshooter(kite specialist), Ranger, Sharpshooter (long ranged specialist)

*BattlePriest(Blunderbuss short range healer, powerfull instant heals with dot dmg), Musketeer, Priest(long ranged DirectDamage with heal over time

Shoot it down or evolve the suggestion, as mentioned, Food for thought, find it interesting to read ppl ideas :grin::+1:

edit: Forgot to mention, I only look on pve

3 Likes

You could also have a couple talents like slightly Increase/Decrease damage while in wilds zones, There a huge array of talents you can come up with PvP that could work. Ill be in love if there is variation like,

I think the big issue right now is people only use one or two combinations, so everyone is playing about the same style.

I think more divergent branches would make for a lot more interesting strategy changes.

One of the biggest issues the game has right now is the lack of variety in play style per class given how there is generally one optimal way to play based on the limited talent tree.

2 Likes

Hence I decided to start a discussion about it.
Totally agree with @Chezil, that be awsome, I just grabbed current for example.

There is also questions of whether they do ninja changes when the player base has already decided for itself that one set of talents is better than the other.

Then there is the question of bugs. Like for example, supposedly shared streak strips the buff from selfish streak (aka it doesn’t stack). Sometimes the talents aren’t too enticing, like Muskies Speedy, and the warriors the talents might need to do more damage for it to be better?

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