No that would be inflation… demand-pull inflation is caused when a good becomes desirable and is in limited stock… causing the stall price of the item to rise. Another type is cost-push inflation, and this is when the cost to harvest or produce the good rises, therefore causing the item in the stall to cost more. (since harvesting currently costs little to nothing but time, this shouldn’t change the price much if at all bc the time to produce the item currently is going to remain generally the same).
Demand-pull inflation is a possibility with certain items like hard to get dyes or specialty items that might only be found in shard dungeons. But in the general term of the economics of the game the stall prices should be competitive and on a decreasing slope. Sellers want to move items to make money so prices will be lower eventually.
If dram becomes more available then more people will be able to buy stall items, thus improving the speed ofnthe stall’s sales and growth of economy.
I’m not saying make it where everybody suddenly has 100k in their bag, that’s a depression and that makes the economy tank bc then items would be all bought up and then the demand-pull economy would be in effect (the limited supply and the high demand will then cause prices to rise)
I’m just saying if we could get a bit more dram here and there, then maybe we can save up enough to buy that 3k dye rather than have to spend a week grinding the same dungeon or area over and over just for a dye…
Think of it this way, in real life, if you found a $50 on the sidewalk you’d be happy to spend it on something… and that something you wanna buy isn’t suddenly gunna jump $100 in cost just bc you got a bit more money. The item you want will still remain the same price but the affect on your wallet will be less impactful.