My Experience during this test:
I’m not going to go over most things I noticed since they have been discussed in detail by others, but a few things worth mentioning are:
The teleport system still has tracking issues over uneven ground. It IS better but, still needs work.
Latency. During the first test I found it ran smooth as butter. During this test I immediately noticed the game skipping and stuttering. I asked others if it were just me and they all said they noticed it too. It wasn’t so bad as to make the game unplayable by any means but it did make hitting moving targets a bit tougher. I don’t believe it had anything to do with the number of people around since, during the first test, I was in game with 50 others and had no issue what so ever. During this test there were times I was in game with less than half that number and I had issues.
There were far less creatures stuck on mountains or in other terrain bugging out, but there were still quite a few. In dungeon I noticed mobs in walls and hidden from view. If you didn’t know they were there it would pose quite the problem.
The bugging out of the bosses that others were talking about seemed to come from players being too close to walls and when threat transferred to them it made them unpathable so it would bug and reset. Not sure if that was indeed the case but, when I ran it, we were careful to avoid that and it went perfectly fine.
Monsters sneaking up on you and biting you in the arse with nothing but a faint hitting noise isn’t enough of a warning. I think some sort of clear indicator that you have threat from something would be ideal.
Spell casting issues, I believe were all do to you making it easier to cast. I went into detail on my thoughts about catering to the I want it now and easy crowd. So enough said there.
I wasn’t going to talk about issues with other classes since they were not the focus of this test but I do want to comment on the warrior. I think the traversing terrain with sword throw should probably be limited to the sword landing only on walkable terrain. So if you throw into the side of the mountain it just cancels the throw all together. Also probably make the cooldown on sword throw only activate when you teleport to the sword not when you throw it. That way, when you have a bad throw you can immediately try again.
Teleporting other people that are away from game should be made impossible. Perhaps make it so entering a portal, even if on top of you, would require some sort of movement on my part. That will put a stop to the idiots who think its funny to teleport a level one to the spiders and let them die.
All other issues seems to have been covered already. If I remember any more issues that weren’t covered by others, I’ll let you know.
OH! Could you please add a map of the land? Not necessarily in game. I would be fine with a map on the website. It would help immensely if I could see the layout.
Thanks