I have noticed that with the increased number of players, enemy animations in the area outside of Highsteppe can be severely delayed when in a full shard. Switching to instanced areas with fewer players does help but I am afraid that if this happens to new players, they may quit thinking the game is bugged or that an enemy is too difficult to beat. The animation lag is specifically an issue with trying to avoid the smash attacks or interrupting heals especially as new players are still trying to learn the mechanics of each enemy.
I do not know if this is happening to other players but I have noticed the issue 3 or 4 times over the past month and wanted to bring it to your attention. Also related to animations being delayed, the line attack from the raid TeaCup boss sometimes will register a hit before the animation visually hits the character. I can not purposely replicate the issue and I may be missing something but it has happened to me on a few different Raids that I think this is more than an isolated issue.
I would like to ask if information about the weapon, dungeon shards, and armor affixes/mutations be added to the player’s journal. Most of this information is common knowledge to long time players but requires newer players to ask someone who knows or to find the information online. In my opinion, if the information is easy enough to be researched out of the game it should be fairly easy to find in-game. And can the 4 dungeons in Highsteppe get labeled so we don’t have to keep explaining which orb to grab in order to enter the correct dungeon?
Thank you for all of your hard work on this game.