And we’re back to what feels like a monthly occurance on the forums: Melee DPS.
Let’s be clear, I don’t want an entire new class. The devs have enough to do as it is, and I’m sure that a new class would take too much time away from adding new endgame content, improving early game tutorials, ect.
And let’s be honest, we don’t need a new class. We already have a class with the makings of melee DPS: Warrior.
While warrior is my favorite class in the game, I will also admit it is one of the more underperforming classes in the game. It could use a slight revitalization to make it more interesting, and finally decide whether melee DPS would work in Orbus.
I’m advocating for a talent or small shield change to give warrior the opportunity to be played as melee dps without being reported for game throwing when I pull up in a Mines 15 with my small shield.
The two main suggestions are:
- Give warrior a damage bonus when using the small shield. It could even be a level 30 talent that just says “gain a 300% damage bonus when using the small shield”. We’ve seen damage modifiers based on shield already with the damage reduction due to the large shield, so it shouldn’t be too hard to implement.
- Make wound bleed stack a few times. Currently, doing another wound will replace the bleed before it actually ticks, resulting in the bleed never doing any damage. Making it stack 3(?) times would allow the talent to actually do something. The weapon affix “bleed” already does this.
Both of these ideas have the infrastructure already implemented, and would be awesome to try out. Hell, let us try it out for a week and see what happens. If it’s awful, at least we will stop asking.