The position of the marimba and orbs needs to be able to be moved. Its too close to my body and feels very awkward to play, especially the orbs. If i could just tilt the entire plane away from me a little bit (that the marimba/orbs/notes are on), and then move it a little farther away, it would be much better.
It is very unclear what is happening. None of my actions (other than crescendo) seem to have any effect or control over what is happening, and even the passive abilities dont really give any feedback as to what they are doing, so it is unclear if they are even working.
I dont like that this class doesnt have any type of basic attack ability. I think that it would be much more rewarding/fun to play, if hitting each note fired out a projectile (musical note?) which would have whatever effects of the orbs that you have active. Maybe some or all of them would auto target. Maybe certain orbs/notes would have to be aimed, but either way hitting a note should have a noticeable effect, and reward you more than just charging up the crescendo.
I would also like the note playing to be more rythmic, instead of just hit 3 times, or 2 times etc. …more later
Additional thoughts.
Selecting the active orbs is very janky and they often get turned on/off by accident.
I noticed that the active orbs have different colors when they are selected (red,blue,yellow i believe) but it was unclear if these specific colors actually represented anything. You could however make them represent a specific set of notes for that specific orb. For example, there could be notes of all 3 colors, and hitting that specific note would activate the corresponding orbs passive preferably via a visible projectile when applicable. (The color coding has since been implemented)
It may also be nice to have each specific orb prompt the user to play a unique melody (via a specific pattern of notes) instead of the very bland and often seemingly, not synced up to any of the music, notes that appear currently. I would like it so that having more active orbs would make you have to play more notes. To clarify, I think that each orb should represent 1/3 of the notes that you will be playing ultimately (when you have 3 active orbs). Each orbs note pattern (Sorry, all of my musical ability is in my ears, i dont know what the correct term for this is) should be unique to that orb. And, any combination of 3 orbs that you choose should work together musically, making its own unique song/sound, instead of just requiring you to hit each note 1,2, and 3 times.