Shaman is fun on first sight! Very nice with the different debuffs and dmg and all. Yet the small range could be an issue. I have to basically stand as close to the mob as a tank to reach him, not only for the AoE totems, but also to throw the balls at them.
Now if it would be any wider it would pull nearby mobs all the time so it’s likely difficult to adapt, at least for the debuff-totems, but see below.
The frequent throw-mechanics seems more arm-taxing than the ranger, I got exhausted with it quickly. I would like a smoother method to cast the balls than “throwing”, more similar to the mage like picking them up and releasing them with the controller, targeting the mob, which would allow to cast frost etc. from wider ranges once totems are down, too.
In dungeons currently tank and shaman will both be very close at any mob.
(Apart from that it sucks to not be able to access Highsteppe or discard any items (because of the broke menu), there’s numerous other bugs like the weapon hand completely disappearing until relog, so the gameplay is very limited, even without the expected crashes. Gonna be back tomorrow when some of these bugs are perhaps worked out specially the menu bug is almost gamebreaking for me, it does work all fine in the current Orbus so I am not sure why it is so messed up now.)