Unsurprisingly, I am already experiencing withdrawal. I woke up today thinking I was wrong about the test period and maybe it ended tonight. Obviously I was wrong. Fortunately, however, I was able to clock a good amount of time so here are three things I think need improvement:
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Battle stuck - While its great to have the option to “unstuck”, getting stuck can get very frustrating. Especially, when it keeps happening. Not a dev so I have no idea how to fix this. Just thought I’d bring it up.
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Spell Orb Colors - I think 3 of the primary healing spell orbs are orange and the only real difference between them is the effect surrounding them. We really need some color change here if possible. It’s confusing as is. and;
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Spell Range - Not sure if this is a Me problem or an actual problem but I experienced an inconsistency with spell casting from a distance. Part of the challenge in being a good musketeer is being able to hit your teammates with a heals while staying clear of the battle. Doing so maximizing the amount of healing you can do on teammates, rather than on yourself. The problem is that orbs don’t (always) hit passed a certain distance. I’m not saying make the range infinite, but there is clearly a problem when I can pull a monster from a specific distance, but can’t hit a teammate from the same distance. Again, this one may just be me being a noob.
There are probably other things that need improvement but these two problems were recurring. Regardless, I’ll be counting down the days till the next test…