Change the way Player teleporting works

Can we have it so that the teleport circle will always be at the edge of teleport square when pointing outside of it? You can see what I mean in the below video and it has killed me multiple times.

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So it looks like what’s happening in that video is it gets “caught” on the other player’s collider?

No I believe when you go to fast, it just doesn’t update the circle’s position correctly.

If the teleport line is out of the square, it should default the teleport circle to the edge of the square in my opinion.

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