I feel like I saw this somewhere in a comment but I was unable to find it as a topic so I made this. As some of you remember in old game, there was a runemage contest to see who could cast every spell the best. If you have any other ideas please do share them. I had a hell of a time coming up with some of these and any more suggestions would just make it better.
Edit: note: I was thinking about gear level and it’d be best if everyone would be scaled to 30 just like battlegrounds.
This test wouldn’t change, it would remain the same as preborn.
They would be separated so only certain talents could do this.
Rapidity: Hit targets as they pop up. Bonus points for hitting quick distanced shots. Points taken away for misses.
Precision: since ranger is all about timing, targets pop up. Hit them when your bar is full. The more accuracy the more points. Misses result in lost points.
The paladin will fight against a boss that will not damage but will give pips like a normal boss. The paladin will need to hold agro against an npc damaging the boss. Once agro is lost, it will be over. Just so someone like Scott isn’t there dying for 10 hours straight, it will get increasingly difficult going from a fresh 30 to a hardcore mage on steroids.
A dummy will have words appearing saying ‘block’, ‘cleave’, ‘hamstring’, ‘provoke’, and ‘wound’. Speed and accuracy give points. If the action on the dummy runs out of time, you will lose points. The dummy will not move when it is time to block because there will be no point to reading.
Enemies will spawn and you will get to use the instruments of your choice. It will be a wave based fight. It’s less how fast you can kill them but how long you can stay alive seeing as how a bard is a healer (feels like a dps now lol). The waves will be harder over time.
To keep it different than bard, it would be a speed and accuracy thing. You will be given two allies and yourself to heal. You would get your turret, decurse, cure, renew, shield, and lifewell. Talents are up to you. You would have to fight waves. It would be less about killing them but more surviving as long as possible. Each wave would have a timer on them. Attacks would include, aoe, melee, ranged, and dot. The waves would get harder over time.
You would be equipped with stun, lightning, and fire. The 4th would not be useful because they are pulse totems. Dummies would pop up with either stun, lightning, or fire above their head and you would have to grab the orb and throw it at the dummy as fast as possible. You won’t be able to move very far and you will be given the reach talent with all others disabled. There will be a timer and you will hit as many as possible in that time. Time bonuses will be given so the chance of ties would be slim.
Dummies will pop up and you have to hit the dummies. Curve levels, distance, accuracy, and speed will all give bonuses. Get as many points as possible in the given time.