Hey everyone,
I’ve just pushed out a new patch and restarted the server. As part of this, the difficulty level of the mobs has been re-adjusted, such that mobs lower than Level 10 should now be much easier to defeat solo. We heard from a lot of folks that the patch was just a tad too difficult for that low level content and so hopefully that should help.
In addition to that, I’ve increased the base value of XP from killing mobs by an additional 50%.
Along with making these changes, I think it’s important to also discuss the reasoning behind what we’re shooting for as our end goal here.
- We do want the game to be challenging, however, not at the expense of the new player experience. You shouldn’t be dying repeatedly at Level 2, for instance.
- However, this is a group-based MMO, and we want to design the combat around that. So what you’re going to find is that content at Level 20+, such as dungeons and the Wilds zones, is designed with groups in mind. As you get to higher levels (15+), you’ll find that monsters will become more difficult to solo. And then monsters in Wilds zones will travel in packs and groups rather than alone, so grouping will be key.
- We also want to make it fairly easy to kill a “regular” monster, but tough to kill elites, dungeon groups, etc. So that’s something else this new patch should do well.
Finally, regarding the XP, I think where it was tuned was probably fine for release, but we don’t want people playing in the Beta to have to sink dozens of hours into grinding mobs just to have all their progress wiped at launch. So we’ve upped the XP gain considerably so that you can test things more quickly.
I’m eager to hear feedback on the combat balancing, so please let me know how you find it now, especially if you’re Level 10 or below.
Thanks!