Confusing Health bars

First off, I’ve only played a short time in the beginning, so I don’t know if this issue even translates into VR as an issue. So I’m interested in opinions.
When I play an mmo, I habitually use the name plates/health bars to help me determine ally vs mob. It’s especially useful in dungeons with mobs of monsters. In this game, there is no difference between the health bar/nameplate of the players vs mobs.

First question is: Do you think that there should be? I do, but I have not spent much time playing an mmo in VR.

Second question is whether the dev’s are willing to change it? Maybe make players’ health bars green while the opponents’ bar is red? I think that’s how it’s normally done, but it’s been a while.

So what do you think?
Hopefully this hasn’t been covered in another post that I missed.

We’re actually changing some things about the health bars for the next test that should help with this :slight_smile:

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Just for me? Awww shucks, ya shouldn’t have! :blush: Thanks!

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