That is something you can do IRL, and some people already work metal shops.
Kind of a moot point for people that don’t want to cook…
Don’t want to cook but want to kill stuff? Use the money from that to buy the food from other players.
Don’t want to kill stuff all the time and want to cook? Cook some food and sell to other players for dram.
It’s not that complicated lol. I think the whole point is he is adding something he thinks would be something he wants in the game. You can say you don’t like it for xyz but no need to tear his post apart because it’s not necessarily your “cup of tea”
Sigh. Bigger sigh. Hangs head.
We have this magical game world, you could ask for anything, but you want cooking?
I have been cooking regularly since I was a little girl. I am a from scratch cook, it I is a major part of my life and identity. I desperately want to escape that in my imaginary game life.
Then why does having it as an optional thing for others to play with bug you?
Because if there is buff, then I have to have it to min/max. That adds busy work.
Wishing we had factions, chosen by people who want cooking and those who don’t, and open world PVP.
This seems like a silly reason to stop talks on another crafting system.
I’m not stopping talks, please feel free to ask for cooking and discuss it. But in turn, please also accept my strong dissatisfaction for the unoriginal idea.
The ranger spam thread(s) is clear evidence that no one’s disapproval of a suggestion puts a stop to the thread. Some people want WoW-style cooking in-game. Some don’t.
@Fern wouldn’t have to worry about it anyway. She knows she could just give me mats and I’d cook it, and she could min/max no problem.
It’s worth noting that even WoW has pretty much given up on the idea of cooking at this point. At first it was this long arduous process that you had to go through, in Legion it’s pretty much an afterthought. There’s very little grinding or waiting in the current cooking system, and purchasing the food you need is trivially cheap.
They realized a long time ago that forcing people to spend time performing menial tasks in game just isn’t fun and isn’t how most people want to spend their time.
I get what you’re saying but I don’t think we should use WoW as a frame of reference. Orbus is entirely unique because of the VR element and it really changes up how everything works. Frankly if it wasn’t a VR game it would be terrible. The VR is clearly core to the design choices and I think cooking would benefit from it the same way the rest of the game has.
The alchemy system is super neat, and while it needs a few quality of life changes (batch production, maybe a heat toggle for the pot) with those same quality of life upgrades I think cooking would be just as neat. Besides, it adds something to houses.
While cooking is cheap, Blizz also recognize that some players do enjoy collecting recipes, finding sometimes rare ingredients, and bringing a little something extra to the table(sorry) in groups. Rather than everyone arguing whether or not it’s fun, we could instead agree that some players enjoy it while others do not want to be forced to commit time to it when they feel it is a chore and go from there!!!
Make it easy to trade food - make the buffs small but still nice. Take the time component and whittle it down to make it more accessible to all players, including casuals.
That being said, I think the devs have a solid plan as it stands, and would prefer to see other things before we get cooking, which is similar to alchemy if you need to fill that crafting consumables urge!
If cooking worked like Zelda BOTW (but modified so it doesn’t take away much time for a player to get into it), then I am all for it.
- Cooking is nearly instant as to not waste your time (cooking in real life takes so much time, I cook all the time and I agree with Fern that anything that simulates real life to the point where its that much work is a hard :hell no"), No waiting around for the temp of the water to change colors or any mini games.
- Recipes have their own “book” in their house that magically stores what you’ve discovered through experimentation or practice
- Cooking itself has its own chest, with a modified UX so that you can easily put recipes together that you’ve already discovered by showing matching recipes with selected ingredients being placed into the slots.
- It has recipes that both assist potions but also a wide variety of options for socialization enjoyment (I think this last point is a hidden gem in VR that food can invoke even if people aren’t RPing)
- Many common recipes are lore based, aka slips of paper scattered in populated areas where you’d expect food
- All the creatures drop some type of body part that can be cooked up,
- Does not take up valuable weight space unless inventory sizes are vastly expanded
Neil_A has good ideas.
Wow @Corgi_C, you’ve convinced me that cooking could be implemented in such a way that it facilitates social player interaction, without detracting from competitive play as a mandatory time sink. We sort of already have items that can be used for this function, such as giant and chameleon potions, but the more’s the merrier. If cooking was ever to come about, the ability to cook in a communal setting would be neat, so that it could be a group activity instead of a solitary affair like the other professions are.
Just continuing the social idea with 2 thoughts:
In WoW there are types of player-made foods called “Feasts” which you set down on the ground (they magically include a table & dining ware, hehe) and your entire party/raid can each click on it to consume to get a buff after 10 idle seconds. So it could be neat to have those in Orbus and see people flock to the feast. =)
Cooking fires/hearths in main cities (Highsteppe, Guild City…) would be nice and allow for players to watch and teach others how to cook. I think large alchemy pot in cities would be nice for this, too. (I walked a friend through his first successful Health Potion brewing by partying up and using the voice chat to tell him what to do and when and I was obviously unable to watch him in his home.)
But the UI might have to be re-done for this idea, since currently you put your ingredients in a chest and they appear on the table to brew potions with. I imagine there could be technical issues with doing that in a public area…!
However, I’d still prefer other professions and gameplay things be added or improved long before adding cooking.
Yeah! And to build on what you and Jinx have said, something like a community feast could be put on by Fellowships - inviting a group of warriors and mages just back from the wilds to a welcome feast that all players could attend and get a buff.
In your case Fern, having seen your posts elsewhere also, maybe the feast will require someone to hack free a few juicy bits with sharp steel out in the wilds - like bringing back the Boar to complete the spread! No toiling over the virtual stove necessary, just allies and bloodlust!
They could always implement cooking in the current alchemy table, Add some Sun Fish on yellow, a little sprinkle of Reedflute on red and finish the seasoning off with some Queen’s ear on green, For a cooked Sunfish which gives +x% max health, buff, whatever. Maybe Green bass could be max stamina etc.
(Didn’t read all the other comments just the original post)
Although right now it’s important for end game content as a buffing mechanic which is part of why I see @Fern’s concern.
Personally I’d be more interested in a tailoring profession. I’d be making the most amazing outfits ever - just saying. I could have my own clothing line. This needs to happen yikes
I don’t think tailoring will be a thing since later on down the line they plan to sell cosmetics, which i assume will include outfits.
Adding cooking is a great idea. Sure, not everyone will want to do it, but that is okay-- I’m sure they wouldn’t turn away some stat or ability enhancing food! The more tradeskills you add to the game, the more immersive it will be, and thus, the more time people will want to spend in the game world.