There’s two almost completely separate topics in this thread, class balancing and the economy.
With the economic issue, there aren’t enough important mats or gathered in different ways to make this very interesting is my problem with it.
Important here being anything used in a consumable while having a non-trivial supply. A lot of these are related to fishing which is good since some players enjoy this and others do not so it adds some variety to the economy.
The most fun I had trading in Orbus was right after tinkering was introduced since there was now an economic reason to either grind public events for springs or farm wood cogs from sewer rat and then hawk these wares in highsteppe. Unfortunately, most of these were one-offs for the tinkerer tools and mounts and the lvl 30 player base does not seem to be increasing fast enough to support high trading volume for these. Last time I checked prices were pretty low for both of these. Also pretty sure wood cog rate has been drastically increased.
High-end PvE mats (Besides fishing) could make the activities more interesting. For example, a box from an enraged world boss with the same rarity as ring but that drops 50 of some crafting material ideally used in a consumable and can only be acquired in this method. Maybe could be added to the Lamavora boss since few do that one.
Maybe another material that either requires significant climbing to get to, or is in an area so densely mob packed (maybe with Chaos Bolters) that it basically requires a larger party to get (anything in Wastelands can be easily grabbed solo). A rare mat via treasure chest would be good as well.
I’m pretty sure PvP required zones are never going to come back but if they did, a mat there would make the economy more diverse as well since trade between PvPers and non-PvPers is then required.
Of course, it’s nice if this can all respect the players time as well which is really hard to do. A lot of this comes down to a lack of serious dram sinks and oversupply of items.
I’ve spent significantly less time farming for the potions ever since the daily drops were implemented ages ago. This is nice since it lets me play high end content without worrying about also scheduling time to farm for most mats. However, it contributes heavily to the game feeling more like a dungeon runner and less of an active world with different players approaching the economy in different ways.