I really like the ring placement in this track especially the ones under the wooden plank and the “cage”, the new rotating tubes are cool too.
Bug: If you look at the wooden plank from below (while going through the golden ring under it) it will be invisible.
I do like the part with the propellers and the blue butterflies on this track.
I like the design of this track: starts inside a cave, goes around the mountain and then continues in open sky where you can have an awesome view!
Bug: between the last tube and the boulder you can ignore the rings and go straight while still getting credit for rings that are really far away.
One of my favourite tracks due to the challenge generated by the close space with narrow curves and the placement of golden rings right on the hardest corners. It’s the only track where with a smart use of the slow flight you can achieve faster times, we need more like this!
The fish are alright after you fixed their hitbox (not completely, but MUCH better) and slowed them down, i actually like them now.
Issue: the line of speed rings doesn’t let you see almost anything when you go through due to all their effects, also many times you go so fast that a golden ring in between doesn’t even register. I’d suggest leaving only a speed ring at the start and one at the end of it, and replace all others with non-speed rings.
I like the variety of this track (starts under the bridge and follows the water, then goes on the air, then between rocks/tubes). I noticed many players have some trouble with the tubes that curve down, maybe make them a little larger?
The scenery underwater is AWESOME, and i love how you designed path! Trying to enter the first door right before it closes, dodging the second door as it closes on your face, or going through the treasure chest are really engaging and fun obstacles! Voted this one as favourite.
I was disappointed by this one. For the first 15 seconds you have an awesome view, but then you turn right and all you can see is the water with a couple ruins in it. Please consider re-designing it to have the player turn left instead to have an awesome view of the entire zone all the time.
I do like the length of it though, there needs to be at least a couple long tracks.
I like dodging the arrows (although they need an hitbox that matches the arrow better, it’s too large right now), also like the part where you circle around the ruin’s column.
It’s amazing how many different paths you can take (probably there are even more than intended), It was a lot of fun testing all of them to see which one is the fastest!
Bug: from the start you can turn around and go to the end.
Suggestion for a new track
PLEASE make a track that starts at the bottom of the giant tree in Highsteppe, climb it all on a spiral and finish on top of it! It would be so much cool!