Dungeon Shards should be weightless so people can carry them, where they are needed - in your inventory, not in the playerhouse chest. At the same time you should get a new shard from normal dungeons even if you got shards on you already.
This would solve 2 very big issues:
-
Coordination. Every time we consider what shards to do people are looking at their player house chest, discussing. Then we take a selection with us, alas that one mine we actually wanted to do was forgotten, or you get a bad drop and want to do something different of a higher level. Or you ran outta time and want to do something lower. Or someone drops out. Or, or… so people need to run back all the time, getting new shards or look what they have, sometimes wasting potion time.
Plus those hosting shards and taking a bigger selection with them need to sacrifice blue weight. All these issues are overly annoying - the simple solution is to have weight 0 on shards so most can carry these with them. Also most got more space in inventory than needed, so you could finally order shards with spaces in between etc. without sacrificing chest inventory. -
Storage Issues. 2-3 tabs of my chest are right now full with high level shards. It is utterly unfair that those who lead guilds or who are organizing groups, who play lots and run with all levels are punished for that because there’s no room for shards.
As I brought up often in the beginning of Reborn a sh1tload of items were added without adding more space. That was over a year ago. I ran out back then already and had to stop numerous game activities like dragon breeding. The bandaid of using furniture chests for mounts, mats etc. which most fall back to now is not available for me since they broke. And seriously, even if they worked, players shouldn’t be forced to run around between a bazillion small chests, abuse the ah return tab and what not, just because the chest which is intended for storing - the new chests were meant for furniture after all - is obviously not sufficient. Tabs or any other storage solution should’ve been added long, long, ago, specially for those who spent money on the ingame shop and played all features since the OG. I got a plentitude of items which are not even tradable and I’d hate to delete those.
Now with the dlc up and still no more storage space I seriously feel fooled, slowly. I mean I paid for this, got all the extra items like mounts, pets, dyes and what not, however if I wanna keep those the next activity I already stopped is leveling shards. No space. And this finally detriments group play, alot.
TLDR;:
However, if development resources are scarce, setting dungeon shards to weight 0 and lifting the restriction for getting new ones would be an effective bandaid for storage issues AND it would be a huge QOL improvement for groups who run shards. Since noone has to run back and figure all the time what he got or not, but carries them right where and when they are needed, at dungeons.