So I think there are a few things that are currently still missing from the game that are making the dynamic scaling idea seem worse than it will be long term.
For one, gear availability is scarcer right now than it will be. Essentially every time you level up you will get a large reward chest which has gear, items, etc. There are also other activities in the world such as missions, public events, and dungeons which will offer smaller reward chests. For the Beta I will go ahead this morning and greatly increase the base drop rate to make up for the lack of those systems.
Another thing is that the Swamp zone did not have dynamic scaling turned on by mistake until yesterday evening, so I know a lot of people were having trouble in that zone which was not intended.
And then in addition to all of that, right now the gear itemization isn’t in basically at all. It’s intended that you can (for example) run a dungeon and get a “5+1” weapon which actually makes you a little more powerful than would normally be possible based on the dynamic scaling. So when you are in your “T14 gear”, keep in mind that will be like “30+6” gear – it’s not going to allow you to just one-shot everything, but you will definitely feel more powerful than you did at “30+0” if that makes sense.
The goal with the dynamic scaling is to make it so that everyone in the game can do most overworld activities together. This is really, really important for the longevity of the game. One of the biggest lessons we learned in the original OrbusVR is that we need a setup so that a Level 15 and a Level 2 can play together in a positive way that’s beneficial for both of them in a good chunk of the game.
There will be plenty of opportunities in end-game content such as shard dungeons and raids to get the feeling of increasing power as those will not be level scaled. So you will get to a point where you can easily do a Shard 1 dungeon where before it was very difficult, just like now.
With all of that in mind, if folks have a different idea that allows us to keep the entire community playing together in the overworld, that isn’t this system, or tweaks to this system, I’m definitely receptive. We didn’t just arbitrarily put this system into place, there are goals for the game that we are trying to achieve; I think the whole community benefits from a game that is better able to attract and retain new players.