So, I’ve fought 2 enemies now that have self healing spells, the earth golems and the frog healers. Both of them feel like their healing is way too strong. There are multiple reasons for this:
- The healing spell is instant cast, thus upable to be interrupted.
- The spell has no cooldown as far as I can tell.
- There is no debuff in game that reduces the amount of healing the enemies receive.
- The strength of the healing spell is just too much.
- It’s not just a self-heal, but they can also cast it on other enemies that you pull too.
When up against a frog healer (level ~10) we had a party of 3, a lvl 8 warrior with 65ap weapon, lvl 8 mage with 65ap weapon, and level 6 mage with 79ap weapon (dropped from the first frog we killed), and we were barely able to out-DPS the heal with the 3 of us. Granted we were a tad low level, there were still 3 of us there…
I feel like it would be fair if the healing was either reduced, or players were able to use some sort of skill or spell to reduce mob healing received.