Hey there. I see you’re new here. Welcome to the game!
Regarding the mobs,
“With regards to mob variety, the original overworld had a lot of different “skins” of monsters that all behaved the exact same way. Essentially - run forward and hit you in the face, with no difference whether it was a wolf or a bandit.
When we made Reborn, we wanted to spend more time fleshing out monsters to actually have different mechanics and feel different to fight instead of having a large of number of different looking ones that were effectively the same mob. That’s why now there are fewer appearances but a much bigger diversity in terms of mob behavior. From casters to gunners, to melees with different AoEs to dodge, mobs shielding each other or healing, etc. However, that also means that a lot more time must be spent on each monster type.” -Matthieu (Why does so much look the same? What happened to all the variety of OG Orbus?)
However, players complained everything looked the same, so the devs were really cool and listened and put in reskinned enemies, just like we asked!
Preborn was cool, which I’m sure you’ve seen from YouTube videos and what not, but trust me, it was nowhere near the level of Reborn