The fellowships in this game are great but the lack of in-game fellowship features hinders them from expressing their identity in the game world.
1)Let Fellowship members decorate their Fellowship hall! (Literally everyone wants this) Consider adding Fellowship achievement furniture as well.
2)Add more locations for Fellowship halls to be placed!
There are plenty of locked doors in Highsteppe, maybe design a few different tavern and mansion interiors in addition to the great hall interior we have now. Then allow the guild leader to purchase a key moving the fellowship hall to that location which will have its own unique interior. This letās each fellowship decide on their own unique feel (mansion, tavern, great hall, etc)
3)Tradeable Day Passes.
We want to be able to invite players weāre friends with to visit our fellowship hall occasionally. Plenty of fellowships have either alt fellowships (the same fellowship in all but name) or simply other fellowships that they happen to be on very friendly terms with.We want to use the hall to plan raids, goblin runs, host parties, etc. with these people.
This could be setup so that you that the guild leader can purchase āday passesā from the fellowship merchant. These can be traded to members in the rest of the guild. They can also be traded to someone not in the guild (but only by someone in the guild of the pass) If someone not in the guild holds one, they enter your fellowship hall instead of their own. If someone not in the fellowship is in possession of the pass at roll reset, then the pass deletes itself (will add a new small money sink to the game)
4)Round Training Hall room
Add a large round room to the fellowship hall with multiple training dummies, arranged kind of haphazardly around each other. Have three kinds of training dummies (Blue, Red, Green) Blue is just your standard training dummy that takes damage, Red is training dummy at half health that can be healed and buffed (so healers can practice on them and test buff distances), it would tick back down to half health over time. Attacking Green randomly triggers a an AoE attack (maybe either Death Burst or Puzzling Predicament) not all (or even many) Boss AoEs would be available as you donāt wonāt it to be a game spoiler dummy. So just one or two of the more interesting mechanics.
Iāve seen similar sentiments to these ideas expressed in other threadās comments and in discord but I think all of this together warrants its own post. *Edited the title so this thread could apply more generally to discussion of improving the fellowship hall.