So i was doing this today after coming home from work. I saw the coffin - which i thought was a statue. Then after examining it grabbing randomly around it and not getting any “response”, i went into the courtyard.
The i saw the sign for the Fireball III spell (yes, i have looked at spoilers). Then i thought, ok, i need to cast that either on the rock the symbol is on to activate something, or i need to cast it on the statue which i now know is a coffin.
In short, i have 2 issues with this:
- 1: There is a locked thread with this issue from back in february, and this thread which is 15 days old. Why has this not been fixed yet? Anyone going to the correct place should be able to see the grip spot to open the coffin instead of this stupid (pardon my french) glitching through it or “knowing” in advance that it is something that can be opened if you just so happens to grab at the right spot…
- 2: This is turn will also make people (or maybe just me) realize that the rock with the rune in the inner courtyard is not connected to the quest.
- 3: Why is this rune not on a pillar with the ability to copy it into the journal?
This convolutedness (and date of a known but still unfixed main quest bug) baffles me to be quite honest…
Edit:
I might add that while frantically trying to cast fireball 3 to test out what i thought to be the mechanic, a friend called me up and i left the place to help him on some previous MSQ steps. So yeah, i need to go back and do stuff which i now know how to do, but really shouldn’t have knowledge of from this source.