I think you overreacting here
I wouldnât say the game has gone to hellâŚ
But I can sum it up for you in 3 points:
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The veteran players for the most part have run out of things to do and there is no tough progressive things to play with (other than hard mode dungeons at the moment) which the veteran players have expressed dismay for the extrinsic incentive to do it.
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New players have no clear direction when getting in to the game and no clear progression incentives to continue playing.
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a lack of âdelightersâ throughout the game. Everything largely focuses on the bare bone basics of an MMO and improvements are more to fix those bare bone basics. (search kano model to see what I mean by delighters).
Sorry to feel against this, but scheduling a 6+ hour day session of trying to burn through all content as quick as possible with a team of players who already played for years and are only drawn from the whole game of best players is not really making it possible to keep up with âchallengingâ content.
I modified my answer. We still havenât properly âclearedâ hardmode imo and we do enjoy doing the content⌠Its just that everything else is âcompletedâ at the moment pretty much.
Here would be my wishes. Riley Online LLC will release:
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âinfinityâ scaling on dungeons
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Add dynamism to dungeon generation
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Add clear progression indicators to newly released gear (color changes, additional spikes or whatever).
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Add some new depth to the overworld âvillage buildingâ through quests stuff.
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Improve the compass system for navigating around (I mean I built an interactive map in a couple days of work. How tough can it be to improve on
? )
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Add miniboss spawns in overworld.
All of these features are designed for constant progression for players as well as a literal sense of âdirectionâ.
the problem isnt that veterans ran out of things to do. we havent had things to do for months, but what changed now was we are realizing there isnt much too look forward to, because after shards were done in the first week we waited for raids, once normal mode raids were here we realized they were eh, but waited for hard mode raids to give us the challenge we were looking for, but they are here and not only do we get nothing new with it, but it isnt a challenge like expert was
now we must simply wait for re re born with the latest version of unity to fix everything
I couldnt say it better
Well expertmode was harder in the old game for very specific reasons:
- we were all worse at the game
- boss 2 was tuned to impossible and took cheating to win
- boss 3 had a mechanic in it so hidden that it took a while to figure out
- boss 4 forced an amount of ppl of a class that almost never was available.
- although boss 5 was a challange, if we talking our current skill level after the impossible bugs got removed that boss was as easy as things are now.
Also:
- the fights are shorter
- there is no lagg dps check anymore xD
- the bugs got fixed way faster
This would be really cool, but could be an issue for gear scaling unless itâs just about accomplishments. And then someone will complain that itâs not giving progressively better gear.
Do this and a group of people will complain that there is an RNG aspect. I think it could be done in the Battlegrounds, but dungeons would be more difficult to generate and maintain if there was dynamism here.
I agree 100% with this. Having progression even if itâs not necessarily âcoolerâ would be good. Perhaps add rings or bands of design and increase with level? I.e. Raid Normal gear gets no bands, Raid Hard gear gets some added design. If people donât like it, they donât have to wear it, but itâll differentiate the armor better than foil would.
I do wish this took longer to do. I completed all my village building ones in an afternoon. The quests do seem very expandable, though. Maybe make the next round more of a medium-term feature? Something similar to the DTR credit?
This is already on their âupcomingâ list, if you recall.
Aberrations or old-style monsters would be really cool and fun.
You know what would be really cool with infinite dungeons. That the gear has somewhere a small number showing the shard number of it. So there is no need to keep designing stuff for the players on infinity. Because you get infinity higher numbers that you can show off.
I love it. Such simplicity. Much wow!
yeah just add a number on the sleeve or the back of the hand or something
That would never workâŚjust add foil.
Zenith is panning a Q4 2020 launch. Thatâs ~1.5 years
They have nothing done⌠Like literally nothing. They couldnât even scrap together models or actual mechanics ideas for their trailer thing⌠Just a bunch of stills from other games.
Mmos take more than 1.5 years to make.
you mean ?
looks like zenyatta from overwatch with them beads/balls.